Cross The Ages is an IP that is developing mainly around two video games: the TCG and Arise, but also through books that expand the universe.
I had the opportunity to work on the Cross The Ages project for a little over a year, contributing to both games as well as to several commercial videos and trailers for new in-game content.
As part of my work on the TCG, I created and maintained a Sound Design Document (SDD), along with a detailed sound asset list.
Here is a list of the principal sounds I worked on:
In-game Card Sounds
(Drawing, burning, and playing cards depending on their element and power)
Leader Special Attacks
(Unique and impactful for each Leader’s special abilities)
Field Effects
(Players can activate fields that boost their cards — sounds vary based on the nature and element of the field)
UI Feedback and Interactions
(Buttons, transitions, hover/click states)
Card Crafting Sequences
(Sounds for awakening, merging, or powering up cards)
Shop and Reward Sounds
(Audio feedback for purchases, chests, and reward screens)
Card Collection Display
(Navigating, flipping, or inspecting cards)
Mixing in FMOD & Testing
(Mixing, parameter automation, audio polish, and in-engine testing using FMOD)
Those videos showcase several sound elements I’ve made:
On Arise, I worked on the demo that was presented at Tokyo Game Show 2024.
My work on this project included:
Ambient and Environmental Sound Design
(For both the dungeon and the hub, where players can select levels, craft, view rankings, etc.)
Weapons and Elemental Attacks
(Design of weapon based on elements, focusing mainly on fire-based attacks)
Machines and Interactive Devices
(Crafting stations and other gameplay-related machinery)
Mining and Tree-Cutting
(Sound effects for resource gathering actions)
Destructible Crystals
(Sounds that reflect the crystal’s rarity and support resource gathering feedback)
Here is the trailer of the game, that will come out later this year:
I also had the opportunity to work on multiple trailers and marketing videos, designed to highlight project updates, feature announcements, and major content reveals. My contributions included:
Sound Effects and Mixing for Promotional Videos
Audio for Marketing Assets (trailers, teasers, announcements)
Final Mixes Tailored for Online Platforms (YouTube, social media, etc.)